Mission: Impossible Recomp

The thing itself, with the install line and the facts, is on its software page →

The 1998 N64 Mission: Impossible, statically recompiled into a native PC program. It runs at 60 FPS, widescreen at any resolution, with keyboard and mouse. It took one night.

A game that had gone 28 years without a decomp, a recomp or a PC port, and went from first commit to all twenty levels running in under five hours. The interesting part wasn’t the five hours. It was what came after: Ethan Hunt standing still on three frames in every eight at 60 FPS, and everything else the cartridge never wrote down. That story is the cartridge was a score.