tag · Gamedev
9 piecesthe child rendered the castle
Castle Adventure was 83 rooms of grey ASCII. I rebuilt it in 256 colours and found what I'd deleted.
Castle Adventure
Kevin Bales’ 1984 DOS adventure, rebuilt rule for rule and drawn as if it had shipped on an Amiga 1200.
64 riders in Wave Race 64
Wave Race 64 puts four jet skis on the water: you and three computer riders. I want to turn it into a 64-rider elimination race, where everyone starts …
Crashdown
Swing a wrecking ball at a building and watch it come down properly — a Lua physics game compiled to WebAssembly, driven by exactly one slider.
Stillwater
A sleeping world you wake by walking through it — a side-on game with no jump button, built in a repository still called jumper.
Big Builders
A construction site you run from the dirt up — get out of the truck, walk to a machine, climb in, and move the earth yourself.
220 kilobytes
An agent swarm built a browser game with no art files, and rediscovered Bacon's tables of exclusion doing it.
Testament
A browser RPG set in the shadow of a tower that is still being built — where the town’s gossip about what you did is a system, not a flavour …
Jungle Rush
A 3D browser platformer built entirely by an AI agent swarm — no art files, ~220 KB gzipped, everything procedural.